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MRRdeals
Who's The Impostor

Who's The Impostor

USMRRdeals Score · 49/100
Games·Revenue rank #1,294
Share on X
MRR
$905/mo-3.7%
Asking
$30K
$MRRdeals score
49/100

Party game that became very popularized on TikTok. Everyone receives the same word, except the impostor(s). Everyone must take turns saying something to prove they know the word, without saying the wo

What this SaaS is

Party game where players guess a word while impostors try to mislead them.

SubscriptionA game developer looking to expand into social and party games.
Key features
  • Social interaction
  • Word guessing
  • Impostor mechanics
  • Party game format
Things to scrutinise
  • No active customersZero customers reported. Hard to model retention or growth.
  • Founded <12mo agoLess than 12 months of operating history. Retention is unproven.
  • Single acquisition channelAll customers come from one acquisition channel. Pull the plug and revenue dies.

Numbers that matter

MRR
$905/mo
Revenue 30d
$1K
Cash actually collected
All-time
$8.3K
Active subscriptions
44
Total customers
0
All-time count
Growth 30d
-3.7%
Profit margin
99%
Multiple
2.4x
Asking / ARR
Payback
33.5 mo
At current margin
At a glance
Founded
Listed
6mo ago
Payments
Revenuecat
Audience
B2C

Score breakdown

How the composite score above splits across seven independent signals. Each axis is graded 0-100. Hover for details.

ProfitabilityGrowthProductMoatOperabilityRiskMarket
Profitability67/100

Payback period, asking price vs category median multiple, and 30-day profit margin.

Growth21/100

30-day MRR delta, with a small bonus when historical snapshots confirm a sustained climb.

Product49/100

Revenue per visitor, customer count, plus live-site UX signals (pricing reachability, core pages, copyright freshness).

Moat26/100

AI-disruption risk, presence on review platforms (G2, ProductHunt, AppSumo…), penalty when built on no-code rails.

Operability44/100

Diversity of marketing channels, Merchant-of-Record status, cofounder count. Solo founders and no-code stacks get docked.

Risk54/100

Listing freshness, payment provider trust, business age, customer concentration. Higher score = less risky.

Market65/100

Structured market read across TAM, saturation, 3-year trend, and hype cycle, blended with our category momentum signal.

Market read

  • TAM
    mid

    The game targets a broad audience but is limited to the party game niche.

  • Saturation
    growing

    The market for party games is competitive but still has room for innovation.

  • 3y trend
    growing

    The popularity on TikTok indicates a growing trend in social gaming experiences.

  • AI disruption
    wrapper killable

    The concept is simple and could be easily replicated by solo developers.

  • Hype cycle
    mainstream

    The game has gained traction and is currently in the mainstream phase.

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