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MRRdeals
Werewolf : Undercover

Werewolf : Undercover

FR⭐MRRdeals Score · 65/100 · Top 17%
Mobile Apps·Founded Sep 2025·Revenue rank #919
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MRR
$8K/mo+5.7%
Asking
$220K
$MRRdeals score
65/100Top 17%

What this SaaS is

Narrates Werewolf games with immersive audio for players using the mobile app.

SubscriptionA mobile-app operator with experience growing subscription games through App Store optimization.
Key features
  • Immersive audio narration for Werewolf games
  • single-channel
  • no-customers
Things to scrutinise
  • Single acquisition channel— All customers come from one acquisition channel. Pull the plug and revenue dies.

Numbers that matter

MRR
$8K/mo
Revenue 30d
$7.8K
Cash actually collected
All-time
$49.7K
Active subscriptions
641
Total customers
—
Not reported by TrustMRR
Growth 30d
+5.7%
Profit margin
84%
Multiple
2.3x
Asking / ARR
Payback
32.8 mo
At current margin
At a glance
Founded
1.2 yr ago
Listed
5mo ago
Payments
Revenuecat
Audience
B2C

Mobile app

App StoreGoogle Play4.5(539 ratings)Version 2.41

Apple and Google keep 15–30% of subscriptions: check whether the revenue and margin above are before or after the store commission, and plan the transfer of the app and its subscriptions through App Store Connect or Google Play.

Tech stack

frontend
swiftui

Marketing channels

organic
app store optimization

Score breakdown

How the composite score above splits across seven independent signals. Each axis is graded 0-100. Hover for details.

ValueGrowthTractionMoatOperabilityRiskMarket
Value65/100

Payback at the stated margin, asking multiple vs the category median, and profit margin. The heaviest axis: what you pay for what it earns.

Growth52/100

Revenue trend over the last ~90 days from our daily snapshots (30-day figure when history is short), capped so one spike can't dominate, minus a penalty for erratic revenue.

Traction86/100

Paying customers, revenue scale and traffic (log scales), plus live-site health (reachable pricing page, core pages, maintained site).

Moat34/100

AI-disruption risk, organic search presence, recurring B2B revenue; penalties for thin AI wrappers and no-code lock-in.

Operability40/100

How turnkey the takeover is: diversity of marketing channels, Merchant-of-Record status, team.

Risk84/100

Higher = safer. Business age, breadth of the customer base (concentration risk), recurring vs one-off revenue, known payment provider.

Market51/100

Structured market read across TAM, saturation, 3-year trend, and hype cycle, blended with our category momentum signal.

Market read

  • TAM
    small

    The target audience is niche, limiting the total addressable market.

  • Saturation
    mature

    The gaming app market is crowded with similar offerings.

  • 3y trend
    stable

    The gaming genre has remained consistent without significant growth.

  • AI disruption
    wrapper killable

    The app's functionality can be easily replicated by solo developers.

  • Hype cycle
    mainstream

    Gaming apps are widely accepted but not experiencing rapid innovation.

Before you make an offer

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