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MRRdeals
Werewolf : Undercover

Werewolf : Undercover

FRMRRdeals Score · 54/100
Games·Founded Sep 2025·Revenue rank #1,277
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MRR
$4.2K/mo
Asking
$115K
$MRRdeals score
54/100

The app narrates your Werewolf games with immersive audio.

What this SaaS is

The app narrates your Werewolf games with immersive audio.

Lifetime dealA game developer looking to expand into immersive audio experiences.
Key features
  • Immersive audio narration
  • Game facilitation
  • User-friendly interface
Things to scrutinise
  • Non-recurring revenueNo active subscriptions. The cash isn't contractually guaranteed to repeat.
  • No active customersZero customers reported. Hard to model retention or growth.
  • Founded <12mo agoLess than 12 months of operating history. Retention is unproven.

Numbers that matter

MRR
$4.2K/mo
Revenue 30d
$4.3K
Cash actually collected
All-time
$8.8K
Active subscriptions
332
Total customers
0
All-time count
Growth 30d
Profit margin
85%
Multiple
2.2x
Asking / ARR
Payback
31.9 mo
At current margin
At a glance
Founded
10 mo ago
Listed
2mo ago
Payments
Revenuecat
Audience
B2C

Tech stack

frontend
swiftui

Marketing channels

organic
app store optimization

Score breakdown

How the composite score above splits across seven independent signals. Each axis is graded 0-100. Hover for details.

ProfitabilityGrowthProductMoatOperabilityRiskMarket
Profitability73/100

Payback period, asking price vs category median multiple, and 30-day profit margin.

Growth43/100

30-day MRR delta, with a small bonus when historical snapshots confirm a sustained climb.

Product58/100

Revenue per visitor, customer count, plus live-site UX signals (pricing reachability, core pages, copyright freshness).

Moat26/100

AI-disruption risk, presence on review platforms (G2, ProductHunt, AppSumo…), penalty when built on no-code rails.

Operability40/100

Diversity of marketing channels, Merchant-of-Record status, cofounder count. Solo founders and no-code stacks get docked.

Risk68/100

Listing freshness, payment provider trust, business age, customer concentration. Higher score = less risky.

Market51/100

Structured market read across TAM, saturation, 3-year trend, and hype cycle, blended with our category momentum signal.

Market read

  • TAM
    small

    The target audience is niche, limiting the total addressable market.

  • Saturation
    mature

    The gaming app market is crowded with similar offerings.

  • 3y trend
    stable

    The gaming genre has remained consistent without significant growth.

  • AI disruption
    wrapper killable

    The app's functionality can be easily replicated by solo developers.

  • Hype cycle
    mainstream

    Gaming apps are widely accepted but not experiencing rapid innovation.

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