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MRRdeals
Embervale.TV

Embervale.TV

MRRdeals Score · 28/100
Games·Founded Sep 2024·Revenue rank #1,116
Share on X
Revenue 30dOne-shot
$487-37.5%
Asking
$72.5K
$MRRdeals score
28/100

What this SaaS is

A cross-platform RPG lets Twitch streamers involve viewers in gameplay through Twitch, browsers, Steam, and Android.

Pricing unclearA gaming operator with an existing streamer audience who can grow distribution and convert engagement into recurring revenue.
Key features
  • Twitch RPG extension
  • Cross-platform gameplay
  • Viewer participation
  • Browser, Steam, and Android support
  • Affiliate and partner program
Things to scrutinise
  • Non-recurring revenue— No active subscriptions. The cash isn't contractually guaranteed to repeat.

Numbers that matter

MRR
$0/mo
No recurring subs
Revenue 30d
$487
Cash actually collected
All-time
$33.9K
Active subscriptions
0
Not a subscription business
Total customers
—
Not reported by TrustMRR
Growth 30d
-37.5%
Profit margin
90%
Multiple
12.4x
Asking / ARR
Payback
247.9 mo
At current margin
At a glance
Founded
2.2 yr ago
Listed
9mo ago · stale
Payments
Stripe
Audience
B2C
3.6K visitors / month·$15.00 per visitor

Tech stack

frontend
vue
backend
django

Score breakdown

How the composite score above splits across seven independent signals. Each axis is graded 0-100. Hover for details.

ValueGrowthTractionMoatOperabilityRiskMarket
Value15/100

Payback at the stated margin, asking multiple vs the category median, and profit margin. The heaviest axis: what you pay for what it earns.

Growth0/100

Revenue trend over the last ~90 days from our daily snapshots (30-day figure when history is short), capped so one spike can't dominate, minus a penalty for erratic revenue.

Traction38/100

Paying customers, revenue scale and traffic (log scales), plus live-site health (reachable pricing page, core pages, maintained site).

Moat33/100

AI-disruption risk, organic search presence, recurring B2B revenue; penalties for thin AI wrappers and no-code lock-in.

Operability48/100

How turnkey the takeover is: diversity of marketing channels, Merchant-of-Record status, team.

Risk60/100

Higher = safer. Business age, breadth of the customer base (concentration risk), recurring vs one-off revenue, known payment provider.

Market65/100

Structured market read across TAM, saturation, 3-year trend, and hype cycle, blended with our category momentum signal.

Market read

  • TAM
    mid

    The gaming market is substantial but Embervale.TV targets a niche segment.

  • Saturation
    growing

    The market for streaming games is expanding but not yet saturated.

  • 3y trend
    growing

    Interest in interactive streaming experiences has increased significantly over the past three years.

  • AI disruption
    vulnerable

    The product could be replicated by solo developers with basic game development skills.

  • Hype cycle
    mainstream

    Interactive streaming tools are widely adopted but still evolving.

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