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MRRdeals
Eloking

Eloking

LVMRRdeals Score · 39/100
E commerce·Founded Dec 2021·Revenue rank #56
Share on X
Revenue 30dOne-shot
$4.4K-17.0%
Asking
$300K
$MRRdeals score
39/100

Uber for competitive gaming.

What this SaaS is

Connects gamers for competitive matchmaking and ranking.

Lifetime dealA buyer with expertise in gaming platforms and user acquisition strategies.
Key features
  • ELO ranking system
  • Competitive matchmaking
  • Affiliate program
Things to scrutinise
  • Non-recurring revenueNo active subscriptions. The cash isn't contractually guaranteed to repeat.
  • No active customersZero customers reported. Hard to model retention or growth.
  • Founded <12mo agoLess than 12 months of operating history. Retention is unproven.

Numbers that matter

MRR
$0/mo
No recurring subs
Revenue 30d
$4.4K
Cash actually collected
All-time
$1.3M
Active subscriptions
0
Not a subscription business
Total customers
0
All-time count
Growth 30d
-17.0%
Profit margin
30%
Multiple
5.7x
Asking / ARR
Payback
341.4 mo
At current margin
At a glance
Founded
4.6 yr ago
Listed
5mo ago
Payments
Stripe
Audience
B2C
33.1K visitors / month·$13.00 per visitor

Tech stack

backend
laravelphpcloudflaredigitalocean

Score breakdown

How the composite score above splits across seven independent signals. Each axis is graded 0-100. Hover for details.

ProfitabilityGrowthProductMoatOperabilityRiskMarket
Profitability15/100

Payback period, asking price vs category median multiple, and 30-day profit margin.

Growth0/100

30-day MRR delta, with a small bonus when historical snapshots confirm a sustained climb.

Product56/100

Revenue per visitor, customer count, plus live-site UX signals (pricing reachability, core pages, copyright freshness).

Moat26/100

AI-disruption risk, presence on review platforms (G2, ProductHunt, AppSumo…), penalty when built on no-code rails.

Operability48/100

Diversity of marketing channels, Merchant-of-Record status, cofounder count. Solo founders and no-code stacks get docked.

Risk58/100

Listing freshness, payment provider trust, business age, customer concentration. Higher score = less risky.

Market62/100

Structured market read across TAM, saturation, 3-year trend, and hype cycle, blended with our category momentum signal.

Market read

  • TAM
    mid

    The e-commerce market for gaming services is moderately sized with significant demand.

  • Saturation
    mature

    The market has established players and competitive offerings, indicating maturity.

  • 3y trend
    growing

    Interest in competitive gaming services has increased, showing growth in user engagement.

  • AI disruption
    wrapper killable

    The service can be easily replicated by solo developers, posing a high risk of disruption.

  • Hype cycle
    mainstream

    The concept is widely recognized and utilized, placing it in the mainstream phase.

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