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MRRdeals
Eloking

Eloking

LVMRRdeals Score · 30/100
E commerce·Founded Dec 2021·Revenue rank #84
Share on X
Revenue 30dOne-shot
$2.4K-7.4%
Asking
$300K
$MRRdeals score
30/100

What this SaaS is

Connects competitive gamers with players who provide paid rank-boosting services.

One-shotAn operator experienced in gaming marketplaces who can recruit service providers and restore customer acquisition.
Key features
  • Competitive-game rank boosting
  • Affiliate and partner program
  • Online order marketplace
Things to scrutinise
  • Non-recurring revenue— No active subscriptions. The cash isn't contractually guaranteed to repeat.
  • Regulatory risk niche— Trading / gambling / crypto / medical. One letter from a regulator can shut it down.

Numbers that matter

MRR
$0/mo
No recurring subs
Revenue 30d
$2.4K
Cash actually collected
All-time
$1.3M
Active subscriptions
0
Not a subscription business
Total customers
—
Not reported by TrustMRR
Growth 30d
-7.4%
Profit margin
30%
Multiple
10.6x
Asking / ARR
Payback
637.2 mo
At current margin
At a glance
Founded
4.9 yr ago
Listed
9mo ago · stale
Payments
Stripe
Audience
B2C
32.4K visitors / month·$6.00 per visitor

Tech stack

backend
laravelphpcloudflaredigitalocean

Score breakdown

How the composite score above splits across seven independent signals. Each axis is graded 0-100. Hover for details.

ValueGrowthTractionMoatOperabilityRiskMarket
Value11/100

Payback at the stated margin, asking multiple vs the category median, and profit margin. The heaviest axis: what you pay for what it earns.

Growth9/100

Revenue trend over the last ~90 days from our daily snapshots (30-day figure when history is short), capped so one spike can't dominate, minus a penalty for erratic revenue.

Traction51/100

Paying customers, revenue scale and traffic (log scales), plus live-site health (reachable pricing page, core pages, maintained site).

Moat23/100

AI-disruption risk, organic search presence, recurring B2B revenue; penalties for thin AI wrappers and no-code lock-in.

Operability48/100

How turnkey the takeover is: diversity of marketing channels, Merchant-of-Record status, team.

Risk60/100

Higher = safer. Business age, breadth of the customer base (concentration risk), recurring vs one-off revenue, known payment provider.

Market62/100

Structured market read across TAM, saturation, 3-year trend, and hype cycle, blended with our category momentum signal.

Market read

  • TAM
    mid

    The e-commerce market for gaming services is moderately sized with significant demand.

  • Saturation
    mature

    The market has established players and competitive offerings, indicating maturity.

  • 3y trend
    growing

    Interest in competitive gaming services has increased, showing growth in user engagement.

  • AI disruption
    wrapper killable

    The service can be easily replicated by solo developers, posing a high risk of disruption.

  • Hype cycle
    mainstream

    The concept is widely recognized and utilized, placing it in the mainstream phase.

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