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MRRdeals
target․ai

target․ai

USMRRdeals Score · 52/100
·Founded Feb 2026·Revenue rank #2,824
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MRR
$395/mo
Asking
$12K
$MRRdeals score
52/100

target.ai is a party game where players pass the phone and take turns as the psychic. Give a clue, debate, and guess where the target is. (Essentially Wavelength on mobile)

What this SaaS is

target.ai is a mobile party game where players guess the target based on clues.

Subscription$2.99/moA mobile game developer looking to expand their portfolio with social gaming experiences.
Key features
  • Mobile party game
  • Social guessing mechanics
  • Turn-based gameplay
Things to scrutinise
  • No active customersZero customers reported. Hard to model retention or growth.
  • Founded <12mo agoLess than 12 months of operating history. Retention is unproven.
  • Single acquisition channelAll customers come from one acquisition channel. Pull the plug and revenue dies.

Numbers that matter

MRR
$395/mo
Revenue 30d
$701
Cash actually collected
All-time
$703
Active subscriptions
135
Total customers
0
All-time count
Growth 30d
Profit margin
80%
Multiple
1.4x
Asking / ARR
Payback
37.9 mo
At current margin
At a glance
Founded
4 mo ago
Listed
1d ago · fresh
Payments
Revenuecat
Audience
B2C

Tech stack

frontend
capacitorreact
backend
revenuecatsupabase

Marketing channels

organic
app store optimizationcontent marketing
social
instagramtiktok

Score breakdown

How the composite score above splits across seven independent signals. Each axis is graded 0-100. Hover for details.

ProfitabilityGrowthProductMoatOperabilityRiskMarket
Profitability55/100

Payback period, asking price vs category median multiple, and 30-day profit margin.

Growth35/100

30-day MRR delta, with a small bonus when historical snapshots confirm a sustained climb.

Product58/100

Revenue per visitor, customer count, plus live-site UX signals (pricing reachability, core pages, copyright freshness).

Moat26/100

AI-disruption risk, presence on review platforms (G2, ProductHunt, AppSumo…), penalty when built on no-code rails.

Operability56/100

Diversity of marketing channels, Merchant-of-Record status, cofounder count. Solo founders and no-code stacks get docked.

Risk67/100

Listing freshness, payment provider trust, business age, customer concentration. Higher score = less risky.

Market53/100

Structured market read across TAM, saturation, 3-year trend, and hype cycle, blended with our category momentum signal.

Market read

  • TAM
    small

    The app targets a niche audience for party games, limiting its total addressable market.

  • Saturation
    mature

    The market for mobile party games is mature with many established competitors.

  • 3y trend
    stable

    The genre has remained stable without significant growth or decline in recent years.

  • AI disruption
    wrapper killable

    The concept is simple and could be easily replicated by solo developers.

  • Hype cycle
    early

    As a new entry, it is still in the early stages of market awareness.

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