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MRRdeals
Sportsdle

Sportsdle

CAMRRdeals Score · 44/100
Games·Founded Dec 2024·Revenue rank #4,677
Share on X
MRR
$23/mo+138.6%
Asking
$10K
$MRRdeals score
44/100

What this SaaS is

Offers daily word-guessing games where players identify sports figures using statistics and hints.

SubscriptionA sports publisher or indie game operator able to grow a daily-play audience and convert players to subscriptions.
Key features
  • Daily sports guessing challenges
  • NFL, MLB, and NHL player puzzles
  • Statistics and hints
  • Web-based gameplay

Numbers that matter

MRR
$23/mo
Revenue 30d
$251
Cash actually collected
All-time
$476
Active subscriptions
13
Total customers
—
Not reported by TrustMRR
Growth 30d
+138.6%
Profit margin
90%
Multiple
3.3x
Asking / ARR
Payback
483.1 mo
At current margin
At a glance
Founded
1.9 yr ago
Listed
8mo ago · stale
Payments
Stripe
Audience
B2C
15.3K visitors / month·$2.00 per visitor

Tech stack

frontend
html5nextjstailwindcssreact
backend
supabase

Score breakdown

How the composite score above splits across seven independent signals. Each axis is graded 0-100. Hover for details.

ValueGrowthTractionMoatOperabilityRiskMarket
Value15/100

Payback at the stated margin, asking multiple vs the category median, and profit margin. The heaviest axis: what you pay for what it earns.

Growth70/100

Revenue trend over the last ~90 days from our daily snapshots (30-day figure when history is short), capped so one spike can't dominate, minus a penalty for erratic revenue.

Traction41/100

Paying customers, revenue scale and traffic (log scales), plus live-site health (reachable pricing page, core pages, maintained site).

Moat34/100

AI-disruption risk, organic search presence, recurring B2B revenue; penalties for thin AI wrappers and no-code lock-in.

Operability44/100

How turnkey the takeover is: diversity of marketing channels, Merchant-of-Record status, team.

Risk71/100

Higher = safer. Business age, breadth of the customer base (concentration risk), recurring vs one-off revenue, known payment provider.

Market57/100

Structured market read across TAM, saturation, 3-year trend, and hype cycle, blended with our category momentum signal.

Market read

  • TAM
    small

    The target audience is niche, focusing on specific sports fans, limiting overall market size.

  • Saturation
    growing

    The market for word games is growing but still has room for new entrants.

  • 3y trend
    stable

    Interest in casual gaming has remained stable over recent years.

  • AI disruption
    wrapper killable

    The game concept is simple and could be easily replicated by solo developers.

  • Hype cycle
    early

    The concept is relatively new and hasn't reached mainstream awareness yet.

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