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MRRdeals
QuizWhizzer

QuizWhizzer

GBMRRdeals Score · 52/100 · Top 50%
Education·Founded Oct 2019·Revenue rank #544
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MRR
$713/mo+0.2%
Asking
$30K
$MRRdeals score
52/100Top 50%

What this SaaS is

QuizWhizzer lets educators create game-based quizzes to engage students in learning.

SubscriptionAn education-software operator who can convert organic signups into paid school or teacher subscriptions.
Key features
  • Game-based quiz creation
  • Student engagement
  • Free trial without credit card

Numbers that matter

MRR
$713/mo
Revenue 30d
$1.4K
Cash actually collected
All-time
$123.6K
Active subscriptions
198
Total customers
—
Not reported by TrustMRR
Growth 30d
+0.2%
Profit margin
40%
Multiple
1.8x
Asking / ARR
Payback
105.2 mo
At current margin
At a glance
Founded
7.1 yr ago
Listed
11mo ago · stale
Payments
Stripe
Audience
B2B

Tech stack

frontend
nextjs
backend
express

Score breakdown

How the composite score above splits across seven independent signals. Each axis is graded 0-100. Hover for details.

ValueGrowthTractionMoatOperabilityRiskMarket
Value37/100

Payback at the stated margin, asking multiple vs the category median, and profit margin. The heaviest axis: what you pay for what it earns.

Growth34/100

Revenue trend over the last ~90 days from our daily snapshots (30-day figure when history is short), capped so one spike can't dominate, minus a penalty for erratic revenue.

Traction58/100

Paying customers, revenue scale and traffic (log scales), plus live-site health (reachable pricing page, core pages, maintained site).

Moat41/100

AI-disruption risk, organic search presence, recurring B2B revenue; penalties for thin AI wrappers and no-code lock-in.

Operability44/100

How turnkey the takeover is: diversity of marketing channels, Merchant-of-Record status, team.

Risk83/100

Higher = safer. Business age, breadth of the customer base (concentration risk), recurring vs one-off revenue, known payment provider.

Market59/100

Structured market read across TAM, saturation, 3-year trend, and hype cycle, blended with our category momentum signal.

Market read

  • TAM
    mid

    The education technology market for quiz platforms has a moderate user base and demand.

  • Saturation
    mature

    Many similar platforms exist, indicating a mature market with established competitors.

  • 3y trend
    stable

    User engagement remains consistent, suggesting stability in the platform's appeal.

  • AI disruption
    wrapper killable

    The product's core functionality can be easily replicated by solo developers, posing a risk.

  • Hype cycle
    mainstream

    Game-based learning is widely accepted, placing it in the mainstream phase.

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