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MRRdeals
HeyRudy

HeyRudy

USMRRdeals Score · 41/100
Artificial Intelligence·Founded Jan 2026·Revenue rank #1,751
Share on X
MRR
$847/mo-24.1%
Asking
$85K
$MRRdeals score
41/100

What this SaaS is

Provides an AI sidekick for video game players.

SubscriptionA gaming creator or consumer-app operator able to grow a subscription product through gaming communities and short-form video.
Key features
  • AI gaming sidekick
  • founded-recent
  • single-channel
Things to scrutinise
  • Founded <12mo ago— Less than 12 months of operating history. Retention is unproven.
  • Single acquisition channel— All customers come from one acquisition channel. Pull the plug and revenue dies.

Numbers that matter

MRR
$847/mo
Revenue 30d
$872
Cash actually collected
All-time
$11.8K
Active subscriptions
169
Total customers
—
Not reported by TrustMRR
Growth 30d
-24.1%
Profit margin
85%
Multiple
8.1x
Asking / ARR
Payback
118.1 mo
At current margin
At a glance
Founded
9 mo ago
Listed
5mo ago
Payments
Stripe
Audience
B2C
6.5K visitors / month·$13.00 per visitor
Websiteheyrudy.ai

Marketing channels

social
tiktok

Score breakdown

How the composite score above splits across seven independent signals. Each axis is graded 0-100. Hover for details.

ValueGrowthTractionMoatOperabilityRiskMarket
Value15/100

Payback at the stated margin, asking multiple vs the category median, and profit margin. The heaviest axis: what you pay for what it earns.

Growth0/100

Revenue trend over the last ~90 days from our daily snapshots (30-day figure when history is short), capped so one spike can't dominate, minus a penalty for erratic revenue.

Traction63/100

Paying customers, revenue scale and traffic (log scales), plus live-site health (reachable pricing page, core pages, maintained site).

Moat34/100

AI-disruption risk, organic search presence, recurring B2B revenue; penalties for thin AI wrappers and no-code lock-in.

Operability40/100

How turnkey the takeover is: diversity of marketing channels, Merchant-of-Record status, team.

Risk72/100

Higher = safer. Business age, breadth of the customer base (concentration risk), recurring vs one-off revenue, known payment provider.

Market67/100

Structured market read across TAM, saturation, 3-year trend, and hype cycle, blended with our category momentum signal.

Market read

  • TAM
    mid

    The target audience is broad but not expansive enough for a large TAM.

  • Saturation
    growing

    The market for AI gaming tools is growing but not yet saturated.

  • 3y trend
    growing

    Interest in AI applications in gaming has increased significantly over the past three years.

  • AI disruption
    wrapper killable

    The concept of an AI gaming sidekick is simple and could be easily replicated by solo developers.

  • Hype cycle
    early

    AI gaming tools are still emerging and have not reached mainstream adoption.

Before you make an offer

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