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MRRdeals
Arc Raiders Map

Arc Raiders Map

US⭐MRRdeals Score · 61/100 · Top 26%
Utilities·Founded Nov 2025·Revenue rank #854
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MRR
$982/mo-0.3%
Asking
$20K
$MRRdeals score
61/100Top 26%

What this SaaS is

Provides maps and guides to help Arc Raiders players navigate the game.

SubscriptionA gaming-app operator who can retain players and grow distribution through game communities.
Key features
  • Arc Raiders maps
  • Player guides
Things to scrutinise
  • Founded <12mo ago— Less than 12 months of operating history. Retention is unproven.

Numbers that matter

MRR
$982/mo
Revenue 30d
$1.1K
Cash actually collected
All-time
$55.8K
Active subscriptions
510
Total customers
—
Not reported by TrustMRR
Growth 30d
-0.3%
Profit margin
99%
Multiple
1.5x
Asking / ARR
Payback
20.6 mo
At current margin
At a glance
Founded
12 mo ago
Listed
8mo ago · stale
Payments
Revenuecat
Audience
B2C
2.8K visitors / month·$39.00 per visitor

Mobile app

App Store3.4(230 ratings)Version 2.1.0

Apple and Google keep 15–30% of subscriptions: check whether the revenue and margin above are before or after the store commission, and plan the transfer of the app and its subscriptions through App Store Connect or Google Play.

Tech stack

frontend
flutter
backend
firebasesupabase

Score breakdown

How the composite score above splits across seven independent signals. Each axis is graded 0-100. Hover for details.

ValueGrowthTractionMoatOperabilityRiskMarket
Value75/100

Payback at the stated margin, asking multiple vs the category median, and profit margin. The heaviest axis: what you pay for what it earns.

Growth32/100

Revenue trend over the last ~90 days from our daily snapshots (30-day figure when history is short), capped so one spike can't dominate, minus a penalty for erratic revenue.

Traction73/100

Paying customers, revenue scale and traffic (log scales), plus live-site health (reachable pricing page, core pages, maintained site).

Moat34/100

AI-disruption risk, organic search presence, recurring B2B revenue; penalties for thin AI wrappers and no-code lock-in.

Operability44/100

How turnkey the takeover is: diversity of marketing channels, Merchant-of-Record status, team.

Risk78/100

Higher = safer. Business age, breadth of the customer base (concentration risk), recurring vs one-off revenue, known payment provider.

Market47/100

Structured market read across TAM, saturation, 3-year trend, and hype cycle, blended with our category momentum signal.

Market read

  • TAM
    small

    The app targets a niche gaming audience, limiting its overall market size.

  • Saturation
    mature

    The market for gaming companion apps is well-established with many competitors.

  • 3y trend
    stable

    Interest in gaming companion apps has remained stable over recent years.

  • AI disruption
    wrapper killable

    The app's functionality can easily be replicated by solo developers.

  • Hype cycle
    late

    Companion apps are no longer new, indicating a late stage in the hype cycle.

Before you make an offer

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